Sharp Star Bow
| Item ID | 18185 | Name | Sharp Star Bow |
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Glossy red light bow.
_______________________ Critical +5 _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Refine Level +9: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +11: Increases damage of Sharp Shooting by 10%. _______________________ Type: Bow Attack: 150 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Ranger |
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| Weapon Level | 4 | Identifier | Sharp_Star_Bow | ||
| Attack | 150 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Hunter | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 150 | Min Equip Level | 170 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bCritical,5; bonus bCritAtkRate,.@r; if (.@r>=9) bonus bLongAtkRate,7; if (.@r>=11) bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; |
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| Set | Script | ||||
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.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*.@r_weapon; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bCritical,50;
if (.@sum>=22) {
bonus bAtkRate,25;
}
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bCritical,50;
if (.@sum>=22) {
bonus bAtkRate,25;
}
}
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