Illusion Hunter Bow
| Item ID | 18174 | Name | Illusion Hunter Bow |
|
It is said to be mainly used by hunters, but it is difficult to use, but when used, precise shooting and destructive damage are enough to crush the user.
_______________________ When equipped with Hunting Arrow: Increases Ranged Physical Damage by 50%. _______________________ For each Refine Level: Critical +1. _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: Increases Critical Damage by 15%. _______________________ Refine Level +11: Increases Physical Damage gainst Insect and Brute race by 30%. _______________________ When equipped with Illusion Boots: ATK +10% _______________________ Refine Level of Illusion Hunter Bow and Illusion Boots each is +7 or higher: ASPD +2 _______________________ Total Refine Level of entire set at least +18: Increases Critical Damage by 10%. _______________________ Total Refine Level of entire set at least +22: Long range physical attacks have a chance to activate Hunter's Sight for 10 seconds. _______________________ [Hunter's Sight]: ATK +100 Increases Critical Damage by 15%. Increases Physical Damage gainst Insect and Brute race by 50%. _______________________ Type: Bow Attack: 165 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 120 Ranger |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Hunter_Bow_IL | ||
| Attack | 165 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Hunter | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 150 | Min Equip Level | 120 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bCritical,.@r;
if (.@r >= 7) {
bonus bAspdRate,10;
if (.@r >= 9) {
bonus bCritAtkRate,15;
if (.@r >= 11) {
bonus2 bAddRace,RC_Insect,30;
bonus2 bAddRace,RC_Brute,30;
}
}
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bLongAtkRate,50; |
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|
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
bonus bCritAtkRate,10;
}
if ((.@weapon + .@eq) >= 22) {
autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */
}
|
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|
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCriticalLong,30;
if (.@r>=7) {
bonus bCritAtkRate,10;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
if (.@r>=9) {
bonus2 bSkillAtk,"SN_SHARPSHOOTING",35;
bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
if (.@r>=11) {
bonus bDelayrate,-10;
}
}
}
|
||||
|
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCriticalLong,30;
if (.@r>=7) {
bonus bCritAtkRate,10;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
if (.@r>=9) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",35;
if (.@r>=11) {
bonus bVariableCastrate,-10;
}
}
}
|
Illusion Hunter Bow Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 20271 | Ancient Stalactic Golem | 0.025% | YES | 167 | Formless | Level 0 Neutral | com_d02_i |
| 20272 | Ancient Megalith | 0.025% | YES | 166 | Formless | Level 0 Neutral | com_d02_i |
| 20274 | Ancient Stone Shooter | 0.025% | YES | 166 | Plant | Level 0 Neutral | com_d02_i |
| 20277 | Ancient Wootan Defender | 5% | YES | 169 | Demihuman | Level 0 Neutral | com_d02_i |