Illusion Hunter Bow

Item ID 18174 Name Illusion Hunter Bow
It is said to be mainly used by hunters, but it is difficult to use, but when used, precise shooting and destructive damage are enough to crush the user.
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When equipped with Hunting Arrow:
Increases Ranged Physical Damage by 50%.
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For each Refine Level:
Critical +1.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases Critical Damage by 15%.
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Refine Level +11:
Increases Physical Damage gainst Insect and Brute race by 30%.
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When equipped with Illusion Boots:
ATK +10%
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Refine Level of Illusion Hunter Bow and Illusion Boots each is +7 or higher:
ASPD +2
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Total Refine Level of entire set at least +18:
Increases Critical Damage by 10%.
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Total Refine Level of entire set at least +22:
Long range physical attacks have a chance to activate Hunter's Sight for 10 seconds.
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[Hunter's Sight]:
ATK +100
Increases Critical Damage by 15%.
Increases Physical Damage gainst Insect and Brute race by 50%.
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Type: Bow
Attack: 165
Weight: 150
Weapon Level: 4
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Requirement:
Base Level 120
Ranger
Weapon Level 4 Identifier Hunter_Bow_IL
Attack 165 Type Weapon - Bow
MATK 0 Equip Locations Two-Handed
Defense 0 Equippable Jobs Hunter
Range 5 Equip Gender Both (Male and Female)
Slots 2 Equip Upper Third, Third Upper, Third Baby
Weight 150 Min Equip Level 120
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bCritical,.@r;
if (.@r >= 7) {
   bonus bAspdRate,10;
   if (.@r >= 9) {
      bonus bCritAtkRate,15;
      if (.@r >= 11) {
         bonus2 bAddRace,RC_Insect,30;
         bonus2 bAddRace,RC_Brute,30;
      }
   }
}

Set Script
Hunting Arrow
Illusion Hunter Bow
bonus bLongAtkRate,50;
Illusion Hunter Bow
Illusion Boots
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_SHOES);
bonus bAtkRate,10;
if (.@weapon >= 7 && .@eq >= 7) {
   bonus bAspd,2;
}
if ((.@weapon + .@eq) >= 18) {
   bonus bCritAtkRate,10;
}
if ((.@weapon + .@eq) >= 22) {
   autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */
}
Illusion Hunter Bow
Illusionary Spark
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCriticalLong,30;
if (.@r>=7) {
   bonus bCritAtkRate,10;
   bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
   if (.@r>=9) {
       bonus2 bSkillAtk,"SN_SHARPSHOOTING",35;
       bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
       if (.@r>=11) {
           bonus bDelayrate,-10;
       }
   }
}
Illusion Hunter Bow
Sparkling Stick
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCriticalLong,30;
if (.@r>=7) {
   bonus bCritAtkRate,10;
   bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
   if (.@r>=9) {
       bonus2 bSkillAtk,"RA_AIMEDBOLT",35;
       bonus2 bSkillAtk,"SN_SHARPSHOOTING",35;
       if (.@r>=11) {
            bonus bVariableCastrate,-10;
       }
   }
}

Illusion Hunter Bow Dropped By

Monster ID Monster Name Chance Can be Stolen Monster Level Monster Race Monster Element Specific Map
20271 Ancient Stalactic Golem 0.025% YES 167 Formless Level 0 Neutral com_d02_i
20272 Ancient Megalith 0.025% YES 166 Formless Level 0 Neutral com_d02_i
20274 Ancient Stone Shooter 0.025% YES 166 Plant Level 0 Neutral com_d02_i
20277 Ancient Wootan Defender 5% YES 169 Demihuman Level 0 Neutral com_d02_i