Vigilante Bow
| Item ID | 18163 | Name | Vigilante Bow |
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The bow of the vigilante who was working to protect the security of the town.
_______________________ MATK +170 _______________________ Reflects 5% of the damage received from melee physical attacks. _______________________ For each 10 base INT: AGI +1 Increases Attack Speed (decreases After Attack Delay by 1%). _______________________ Refine Level +9: FLEE +50 _______________________ When equipped with Frontier Boots: Prevents Bleeding and Sleep status. Refine Level of Frontier Boots is +7 or higher: For each 40 base INT: AGI +6 Increases Attack Speed (decreases After Attack Delay by 6%). Base INT at least 120: FLEE +100 Increases damage of Severe Rainstorm and Triangle Shot by 50%. _______________________ Type: Bow Attack: 140 Weight: 100 Weapon Level: 3 _______________________ Requirement: Base Level 130 3rd Archer classes and Shadow Chaser |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Vigilante_Bow_J | ||
| Attack | 140 | Type | Weapon - Bow | ||
| MATK | 170 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Hunter, Rogue, Bard / Dancer | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 3 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 100 | Min Equip Level | 130 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); .@a = readparam(bInt); bonus bShortWeaponDamageReturn,5; bonus bAgi,.@a/10; bonus bAspdRate,.@a/10; if (.@r>=9) bonus bFlee,50; |
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_SHOES);
.@a = readparam(bInt);
bonus2 bResEff,Eff_Bleeding,10000;
bonus2 bResEff,Eff_Sleep,10000;
if (.@r >= 7) {
bonus bAgi,6*(.@a/40);
bonus bAspdRate,6*(.@a/40);
if (.@a >= 120) {
bonus bFlee,100;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50;
}
}
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