Trail Ranger' Crossbow
| Item ID | 18150 | Name | Trail Ranger' Crossbow |
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A crossbow for Rangers which are more or less familiar with bow handling.
When equipped with Enhanced Time Keeper Armor, will makes wearer's body more agile. _______________________ Increases damage of Arrow Storm by 20%. _______________________ For each 10 Base Level: ATK +6 (Up to Base Level 160). _______________________ Refine Level +7: For each Level of Beatbane: Increases Ranged Physical Damage by 1%. _______________________ When equipped with Enhanced Timer Keeper Hat, Enhanced Time Keeper Robe, Enhanced Timer Keeper Manteau, and Enhanced Time Keeper Boots: ASPD +2 MaxHP and MaxSP +10% For each 10 base VIT: Decreases damage from Neutral elemental attacks by 3%. (Up to 100 base VIT) For each 10 base AGI: Increases Attack Speed (decreases After Attack Delay by 2%). (Up to 100 base AGI) For each 10 base DEX: HIT +3 (Up to 100 base DEX) For each 10 base LUK: Critical +3 (Up to 100 base LUK) _______________________ Type: Bow Attack: 180 Weight: 0 Weapon Level: 3 _______________________ Requirement: Base Level 100 Ranger |
|---|---|---|---|---|---|
| Weapon Level | 3 | Identifier | Probation_CrossBow | ||
| Attack | 180 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Hunter | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
bonus2 bSkillAtk,"RA_ARROWSTORM",20;
bonus bBaseAtk,6*(min(BaseLevel,160)/10);
if (getrefine()>=7) {
bonus bLongAtkRate,getskilllv("HT_BEASTBANE");
}
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| Set | Script | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
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bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); |