Avenger Hunter Bow
| Item ID | 18143 | Name | Avenger Hunter Bow |
|
A Hunter Bow forged from the regrets of people whose died in battlefield.
_______________________ Increases Physical Damage against monsters of Demi-Human race by 30%. _______________________ Decreases damage taken from Demi-Human race by 10%. _______________________ For each Refine Level: Increases Critical Damage by 2%. _______________________ Refine Level +5: Increases Physical Damage against monsters of Demi-Human race by 20%. Decreases damage taken from Demi-Human race by 10%. _______________________ Refine Level +7: Increases Physical Damage against monsters of Demi-Human race by 20%. Decreases damage taken from Demi-Human race by 10%. Level 1 Slaughter. _______________________ Refine Level +9: Increases damage of Arrow Storm and Severe Rainstorm by 20%. _______________________ Indestructible in battle _______________________ Type: Bow Attack: 170 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 100 Ranger, Minstrel, Wanderer and Shadow Chaser |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Avenger_Hunter_Bow | ||
| Attack | 170 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Hunter, Rogue, Bard / Dancer | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bAddRace,RC_DemiHuman,30;
bonus2 bAddRace,RC_Player_Human,30;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bCritAtkRate,2*.@r;
if (.@r>=5) {
bonus2 bAddRace,RC_DemiHuman,20;
bonus2 bAddRace,RC_Player_Human,20;
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (.@r>=7) {
bonus2 bAddRace,RC_DemiHuman,20+(pow(min(10,.@r)-4,2));
bonus2 bAddRace,RC_Player_Human,20+(pow(min(10,.@r)-4,2));
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (.@r>=9) {
bonus2 bSkillAtk,"RA_ARROWSTORM",20;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
}
}
}
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