Lightning Bow
| Item ID | 18133 | Name | Lightning Bow |
|
A bow with the power of lightning.
It is said that the original performance can be exhibited by regaining the power of the wind. _______________________ Grants arrows the Wind element for 180 minutes. _______________________ Increases Physical Damage against enemies of Fish race by 15%. Increases Physical Damage against enemies of Water elemental by 15%. _______________________ Refine Level +7: Increases Physical Damage against enemies of Fish race by additional 10%. Increases Physical Damage against enemies of Water elemental by additional 10%. _______________________ Refine Level +9: Increases Physical Damage against enemies of Fish race by additional 15%. Increases Physical Damage against enemies of Water elemental by additional 15%. _______________________ When equipped with Thunder Ring: Increases Damage against monsters of Fish race by additional 20%. Increases Damage against Water elemental by additional 20%. _______________________ Type: Bow Attack: 120 Weight: 150 Element: Wind Weapon Level: 3 _______________________ Requirement: Base Level 50 Archer, Thief and Rogue |
|---|---|---|---|---|---|
| Weapon Level | 3 | Identifier | Bow_of_Trust | ||
| Attack | 120 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Archer, Thief, Hunter, Rogue, Bard / Dancer | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 150 | Min Equip Level | 50 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bAtkEle,Ele_Wind;
if (.@r>=7) {
.@val = 10;
if (.@r>=9)
.@val += 15;
bonus2 bAddEle,Ele_Water,.@val;
bonus2 bAddRace,RC_Fish,.@val;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bAddRace,RC_Fish,20; bonus2 bAddEle,Ele_Water,20; bonus2 bMagicAddRace,RC_Fish,20; bonus2 bMagicAddEle,Ele_Water,20; |
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bonus2 bAddRace,RC_Fish,15; bonus2 bAddEle,Ele_Water,15; |