Fire Arrow
| Item ID | 1752 | Name | Fire Arrow |
|
A flaming arrow that will inflict Fire element damage.
_______________________ Type: Arrow Attack: 30 Weight: 0.2 Element: Fire |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Fire_Arrow | ||
| Attack | 30 | Type | Ammo - Arrow | ||
| MATK | 0 | Equip Locations | Ammo | ||
| Defense | 0 | Equippable Jobs | Archer, Thief, Hunter, Assassin, Rogue, Bard / Dancer | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0.1 | Min Equip Level | 1 | ||
| NPC Buy | 5 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bAtkEle,Ele_Fire; |
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus bLongAtkRate,25; |
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bonus bLongAtkRate,25; |
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bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; |
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bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; |
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
|
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
|
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bonus2 bSubEle,Ele_Fire,75; |
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bonus2 bSubEle,Ele_Fire,75; |
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bonus2 bSubEle,Ele_Fire,75; |
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bonus bMaxHPrate,15; bonus bMaxSPrate,15; if (getequiprefinerycnt(EQI_HAND_R)>=13) bonus bLongAtkRate,50; |