Frozen Bow
| Item ID | 1731 | Name | Frozen Bow |
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A frozen bow whose drawstring seems too solid to be pulled.
_______________________ Random chance to inflict Frozen status to target when dealing Ranged Physical Damages. _______________________ When equipped with Crystal Arrow: Increases Ranged Physical Damage by 25%. _______________________ Type: Bow Attack: 100 Weight: 140 Weapon Level: 3 _______________________ Requirement: Base Level 55 Archer and Rogue |
|---|---|---|---|---|---|
| Weapon Level | 3 | Identifier | Frozen_Bow | ||
| Attack | 100 | Type | Weapon - Bow | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Archer, Hunter, Rogue, Bard / Dancer | ||
| Range | 5 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 140 | Min Equip Level | 55 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus2 bAddEff,Eff_Freeze,1000; |
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| Set | Script | ||||||
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bonus bLongAtkRate,25; |
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bonus bLongAtkRate,45; |
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bonus bLongAtkRate,45; |
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bonus bLongAtkRate,45; |
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bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Freeze,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; |
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.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r);
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bAspd,1;
}
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Frozen Bow Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 1943 | Treasure Chest | 0.75% | Yes | 99 | Formless | Level 1 Neutral | |
| 1778 | Gazeti | 0.01% | Yes | 106 | Demon | Level 1 Water |