Survivor's Rod (Dex)

Item ID 1618 Name Survivor's Rod (Dex)
A staff developed through the united efforts of the Magician Guild and Prontera Church.
There are two different versions of this staff intended to help new trainees.
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DEX +3
MATK +120
MaxHP +400
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When equipped with Manteau of Survival:
MaxHP +300
MATK -5%

For each Refine Level of Staff of Survival[1]:
MATK +1%

For each Refine Level of Manteau of Survival:
Decreases damage taken from Neutral elemental attacks by 3%.
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When equipped with Orbs of Survival:
For each Refine Level of Staff of Survival[1]:
MATK +10

When Staff of Survival[1] Refined to +10:
Base Level is below 100:
Decreases Variable Casting Time by 3%.
Increases damage of Earth Strain and Chain Lightning by 15%.
Increases damage of Heaven's Drive and Jupitel Thunder by 70%.

Base Level at least 100:
Decreases Variable Casting Time by 9%.
Increases damage of Earth Strain and Chain Lightning by 45%.
Increases damage of Heaven's Drive and Jupitel Thunder by 210%.
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When equipped with Shoes of Survival [1]:
Decreases damage taken from Demi-Human race by 10%.
Ignores magical defense of enemies by 50%.

If Staff of Survival [1] Refine Level +10:
Decreases Earth Strain skill cooldown by 2.4 seconds.
Decreases Chain Lightning skill cooldown by 1 seconds.
Increases Magical Damage against monsters of Demi-Human race by 20%.
Increases Magical Damage with Neutral element by 80%.
Random chance to increase damage inflicted with Chain Lightning by 100% for 5 seconds when dealing magical damage.
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Type: One-Handed Staff
Attack: 50
Weight: 100
Weapon Level: 3
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Requirement:
Base Level 24
Magician, Acolyte and Soul Linker
Weapon Level 3 Identifier Survival_Rod_
Attack 50 Type Weapon - Staff
MATK 120 Equip Locations Main Hand
Defense 0 Equippable Jobs Mage, Acolyte, Priest, Wizard, Monk, Sage, Soul Linker
Range 1 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 100 Min Equip Level 24
NPC Buy 85,000 Max Equip Level None
NPC Sell 42,500 Refineable Yes
Credit Price None Trade restriction None
Item Script
bonus bDex,3;
bonus bMaxHP,400;

Set Script
Survivor's Rod (Dex)
Survivor's Circlet
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,.@r*10;
if (.@r >= 10) {
   autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC;
/* Confirm: Success rate? */
}
Survivor's Rod (Dex)
Survivor's Manteau
bonus bMaxHP,300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,.@r_weapon-5;
bonus2 bSubEle,Ele_Neutral,.@r_garment*3;
Survivor's Rod (Dex)
Survivor's Manteau
bonus bMaxHP,300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,.@r_weapon-5;
bonus2 bSubEle,Ele_Neutral,.@r_garment*3;
Survivor's Rod (Dex)
Survivor's Manteau
Survivor's Orb
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
   bonus bMatkRate,2;
   if (.@r >= 7) {
      bonus bMatkRate,2;
   }
}
Survivor's Rod (Dex)
Survivor's Manteau
Survivor's Orb
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
   bonus bMatkRate,2;
   if (.@r >= 7) {
      bonus bMatkRate,2;
   }
}
Survivor's Rod (Dex)
Cloak Of Survival
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Neutral,25;
Survivor's Rod (Dex)
Survivor's Orb
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,10*.@r;
if (.@r >= 10) {
   bonus bVariableCastrate,-3;
   bonus2 bSkillAtk,"WL_EARTHSTRAIN",15;
   bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",15;
   bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70;
   bonus2 bSkillAtk,"WZ_JUPITEL",70;
}
if (BaseLevel >= 100) {
   bonus bVariableCastrate,-3;
   bonus2 bSkillAtk,"WL_EARTHSTRAIN",30;
   bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",30;
   bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140;
   bonus2 bSkillAtk,"WZ_JUPITEL",140;
}
Survivor's Rod (Dex)
Illusion Survivor Manteau
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHP,1000;
bonus bMatk,(-50+(min(.@weapon,10)*20));
bonus bDelayrate,-3*(.@weapon/3);
bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2);
Survivor's Circlet
Survivor's Rod (Dex)
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10;
Survivor's Shoes
Survivor's Rod (Dex)
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bIgnoreMdefClassRate,Class_All,50;
if (.@r >= 10) {
   bonus2 bMagicAtkEle,Ele_Neutral,80;
   bonus2 bMagicAddRace,RC_DemiHuman,20;
   bonus2 bMagicAddRace,RC_Player_Human,20;
   bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400;
   bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000;
   autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC;
}

Survivor's Rod (Dex) Dropped By

Monster ID Monster Name Chance Can be Stolen Monster Level Monster Race Monster Element Specific Map
1957 Entweihen Crothen 45% Yes 90 Demon Level 4 Dark  
1734 Kiel D-01 2.5% Yes 125 Formless Level 2 Dark  
20256 Yellow Teddy Bear 0.5% Yes 155 Formless Level 1 Wind