Bright Pendulum
| Item ID | 16096 | Name | Bright Pendulum |
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A mace that will make a clear sound whenever you hit a target.
_______________________ Indestructible in battle _______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Finger Offensive and Investigate by 50%. _______________________ Refine Level +11: ATK +10% _______________________ Type: Mace Attack: 210 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 170 Sura |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Bright_Mace | ||
| Attack | 210 | Type | Weapon - Mace | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Monk | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 130 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,4*.@r;
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",50;
bonus2 bSkillAtk,"MO_INVESTIGATE",50;
}
if (.@r>=11)
bonus bAtkRate,10;
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| Set | Script | ||||
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.@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r; bonus2 bSkillAtk,"MO_INVESTIGATE",10*.@r; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",10*.@r_weapon; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bNoCastCancel;
bonus2 bSkillAtk,"MO_EXTREMITYFIST",10*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bMaxSP,2500;
if (.@sum>=22) {
bonus2 bAddClass,Class_Boss,30;
}
}
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bNoCastCancel;
bonus2 bSkillAtk,"MO_EXTREMITYFIST",10*getequiprefinerycnt(EQI_SHOES);
if (.@sum>=18) {
bonus bMaxSP,2500;
if (.@sum>=22) {
bonus2 bAddClass,Class_Boss,30;
}
}
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