Illusion Long Mace
| Item ID | 16063 | Name | Illusion Long Mace |
|
A long, thin mace built like a spear.
_______________________ Increases attack range by 3 cells. _______________________ Decreases damage taken from Ranged Physical Damage by 10%. _______________________ For each 2 Refine Levels: Decreases damage taken from Ranged Physical Damage by additional 3%. _______________________ Type: Mace Attack: 185 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 99 Acolyte |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Long_Mace_IL | ||
| Attack | 185 | Type | Weapon - Mace | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Acolyte, Priest, Monk | ||
| Range | 3 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 80 | Min Equip Level | 99 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bLongAtkDef,(10+3*(getrefine()/2)); |
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
.@matk = 100;
.@recovery = 20;
.@weapon = getequiprefinerycnt(EQI_HAND_R);
.@eq = getequiprefinerycnt(EQI_ARMOR);
if (.@weapon >= 7 && .@eq >= 7) {
.@matk += 50;
}
if ((.@weapon + .@eq) >= 18) {
.@recovery += 15;
if ((.@weapon + .@eq) >= 22) {
bonus bDelayrate,-15;
}
}
bonus bMatk,.@matk;
bonus bHealPower,.@recovery;
|
||||
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMaxSP,200*(.@r/2); bonus2 bAddClass,Class_Boss,5; if (.@r>=9) bonus bNoCastCancel; if (.@r>=11) bonus2 bSkillAtk,"MO_EXTREMITYFIST",35; |
Illusion Long Mace Dropped By
| Monster ID | Monster Name | Chance | Can be Stolen | Monster Level | Monster Race | Monster Element | Specific Map |
|---|---|---|---|---|---|---|---|
| 3758 | Angry Moonlight Flower | 5% | YES | 118 | Demon | Level 0 Neutral | pay_d03_i |
| 3761 | Resentful Bongun | 0.025% | YES | 112 | Undead | Level 0 Neutral | pay_d03_i |