Unrivaled Mace
| Item ID | 16055 | Name | Unrivaled Mace |
|
Hammer imbued with the power of Earth.
It is said that the original performance can be demonstrated by regaining the power of heaven and earth. _______________________ Refine Level +7: Increases Physical Damage against enemies of Animal and Plant race by 10%. Increases Physical Damage against enemies of Wind and Earth elemental by 10%. _______________________ Refine Level +9: Increases Physical Damage against enemies of Animal and Plant race by additional 15%. Increases Physical Damage against enemies of Wind and Earth elemental by additional 15%. _______________________ Type: Mace Attack: 130 Weight: 200 Element: Earth Weapon Level: 3 _______________________ Requirement: Base Level 50 Novice, Swordsman, Merchant and Acolyte |
|---|---|---|---|---|---|
| Weapon Level | 3 | Identifier | UnrivaledMace | ||
| Attack | 130 | Type | Weapon - Mace | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Novice, Super novice, Swordman, Acolyte, Merchant, Knight, Priest, Blacksmith, Crusader, Monk, Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 3 | Equip Upper | None | ||
| Weight | 200 | Min Equip Level | 50 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bAtkEle,Ele_Earth;
if (.@r >= 7) {
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Player_Doram,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddEle,Ele_Wind,10;
bonus2 bAddEle,Ele_Earth,10;
}
if (.@r >= 9) {
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Player_Doram,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bAddEle,Ele_Wind,15;
bonus2 bAddEle,Ele_Earth,15;
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bAddRace,RC_Brute,20; bonus2 bAddRace,RC_Player_Doram,20; bonus2 bAddRace,RC_Plant,20; bonus2 bMagicAddRace,RC_Brute,20; bonus2 bMagicAddRace,RC_Player_Doram,20; bonus2 bMagicAddRace,RC_Plant,20; bonus2 bAddEle,Ele_Wind,20; bonus2 bAddEle,Ele_Earth,20; bonus2 bMagicAddEle,Ele_Wind,20; bonus2 bMagicAddEle,Ele_Earth,20; |