Valkyrie Hammer
| Item ID | 16051 | Name | Valkyrie Hammer |
|
A hammer of noble valkyrie.
_______________________ MATK +50 _______________________ When equipped by Novice: ATK +150, MATK +200 HIT +10 MaxHP +500, MaxSP +400 Decreases SP Consumption by 5%. _______________________ For each Refine Level: VIT +1 MaxHP +200 Perfect Dodge +1 Increases Attack Speed (decreases After Attack Delay by 1%). _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ When equipped by Swordman: MaxHP +500 MaxSP +100 _______________________ For each Refine Level: VIT +1 _______________________ When equipped by Priest: ATK +50 MATK +100 _______________________ For each Refine Level: Increases Attack Speed (decreases After Attack Delay by 1%). _______________________ When equipped by Monk: MaxSP +200 Decreases SP Consumption by 5%. _______________________ For each Refine Level: Perfect Dodge +1 _______________________ When equipped by Merchant: ATK +100 HIT +10 _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1% _______________________ Type: Mace Attack: 50 Weight: 10 Weapon Level: 4 _______________________ Requirement: Base Level 70 Novice, Swordsman, Merchant and Acolyte |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Valkyrie_Hammer | ||
| Attack | 50 | Type | Weapon - Mace | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Novice, Super novice, Swordman, Acolyte, Merchant, Knight, Priest, Blacksmith, Crusader, Monk, Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 4 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 70 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatk,50;
if (BaseJob == Job_Novice) {
bonus bBaseAtk,150;
bonus bMatk,200;
bonus bUseSPrate,-5;
bonus bHit,10;
bonus bMaxHP,500+(200*.@r);
bonus bMaxSP,400;
bonus bVit,.@r;
bonus bFlee2,.@r;
bonus bAspdRate,.@r;
bonus bVariableCastrate,-.@r/2;
}
if (BaseClass == Job_Swordman) {
bonus bVit,.@r;
bonus bMaxHP,500;
bonus bMaxSP,100;
}
if (BaseJob == Job_Priest) {
bonus bBaseAtk,50;
bonus bMatk,100;
bonus bAspdRate,.@r;
}
if (BaseJob == Job_Monk) {
bonus bMaxSP,200;
bonus bUseSPrate,-5;
bonus bFlee2,.@r;
}
if (BaseClass == Job_Merchant) {
bonus bBaseAtk,100;
bonus bHit,10;
bonus bVariableCastrate,-.@r/2;
}
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