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Set
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Script
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.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SJ_SOLARBURST",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",5*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",5*(.@r/3);
bonus2 bSkillAtk,"SP_SPA",5*(.@r/3);
bonus2 bSkillAtk,"SP_SWHOO",5*(.@r/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",5*(.@r/3);
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.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SJ_SOLARBURST",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15*(.@r/3);
bonus2 bSkillAtk,"SP_SPA",15*(.@r/3);
bonus2 bSkillAtk,"SP_SWHOO",15*(.@r/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15*(.@r/3);
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.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SJ_SOLARBURST",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15*(.@r/3);
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15*(.@r/3);
bonus2 bSkillAtk,"SP_SPA",15*(.@r/3);
bonus2 bSkillAtk,"SP_SWHOO",15*(.@r/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15*(.@r/3);
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bonus bDelayrate,-8;
autobonus3 "{ bonus bAgi,32; }",1000,5000,"SJ_PROMINENCEKICK";
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-800;
bonus2 bSkillAtk,"SJ_SOLARBURST",16;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",16;
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bonus bDelayrate,-8;
autobonus3 "{ bonus bAgi,32; }",1000,5000,"SJ_PROMINENCEKICK";
bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-800;
bonus2 bSkillAtk,"SJ_SOLARBURST",16;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",16;
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bonus bAspdRate,8;
bonus bVariableCastrate,8;
bonus2 bAddClass,Class_Boss,8;
bonus2 bMagicAddClass,Class_Boss,8;
bonus3 bAutoSpell,"SJ_FALLINGSTAR",10,160;
bonus2 bSkillUseSPrate,"SP_SPA",48;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",32;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",32;
bonus2 bSkillAtk,"SP_SPA",16;
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bonus bAspdRate,8;
bonus bVariableCastrate,8;
bonus2 bAddClass,Class_Boss,8;
bonus2 bMagicAddClass,Class_Boss,8;
bonus3 bAutoSpell,"SJ_FALLINGSTAR",10,160;
bonus2 bSkillUseSPrate,"SP_SPA",48;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",32;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",32;
bonus2 bSkillAtk,"SP_SPA",16;
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