Glorious Morning Star
| Item ID | 1546 | Name | Glorious Morning Star |
|
A weapon that only a champion of battlefield can wield.
_______________________ Increases physical damage against Demi-Human race by 75%. _______________________ Ignores physical defense of Demi-Human race by 20%. _______________________ Refine Level +6: Ignores physical defense of Demi-Human race by additional 25%. Increases Attack Speed (decreases After Attack Delay by 5%). Slaughter Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.) _______________________ Refine Level +9: Increases Attack Speed (decreases After Attack Delay by 5%). Random chance to inflict Stun when dealing physical damage. _______________________ Type: Mace Attack: 130 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 80 Novice, Swordsman, Acolyte and Merchant |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Krieger_Onehand_Mace1 | ||
| Attack | 130 | Type | Weapon - Mace | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Novice, Super novice, Swordman, Acolyte, Merchant, Knight, Priest, Blacksmith, Crusader, Monk, Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 80 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
bonus2 bAddRace,RC_DemiHuman,75;
bonus2 bAddRace,RC_Player_Human,75;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
bonus bAspdRate,5;
}
if (.@r>8) {
bonus2 bAddEff,Eff_Stun,2000;
bonus bAspdRate,5;
}
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