Icefall Dress

Item ID 15420 Name Icefall Dress
A blue dress made from icy rivers. It is said it contains powers to create ice that cannot be melted for eternity.
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Prevents the user from being knocked back.
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Refine Level +5:
Increases Damage against monsters of Formless and Demi-Human race targets by 10%.
Increases Damage against monsters of Doram Player and Human Player race targets by 10%.
Increases Damage against monsters of Fire and Water elemental targets by 10%.
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Refine Level +7:
Increases Damage against monsters of Formless and Demi-Human race targets by an additional 15%.
Increases Damage against monsters of Doram Player and Human Player race targets by an additional 15%.
Increases Damage against monsters of Fire and Water elemental targets by an additional 15%.
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Refine Level +9:
Increases Damage against monsters of Formless and Demi-Human race targets by an additional 15%.
Increases Damage against monsters of Doram Player and Human Player race targets by an additional 15%.
Increases Damage against monsters of Fire and Water elemental targets by an additional 15%.
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This item is indestructible in battle.
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Disabled during WoE TE
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Type: Armor
Defense: 120
Element: Water
Weight: 40
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Requirement:
Base Level 90
Weapon Level 0 Identifier Icefall_Dress
Attack 0 Type Armor
MATK 0 Equip Locations Armor
Defense 120 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 40 Min Equip Level 90
NPC Buy 10 Max Equip Level None
NPC Sell 5 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bNoKnockback;
bonus bUnbreakableArmor;
bonus bDefEle,Ele_Water;
if (.@r>8)
   .@a = 40;
else if (.@r>6)
   .@a = 25;
else if (.@r>=5)
   .@a = 10;
bonus2 bAddEle,Ele_Fire,.@a;
bonus2 bAddEle,Ele_Water,.@a;
bonus2 bMagicAddEle,Ele_Fire,.@a;
bonus2 bMagicAddEle,Ele_Water,.@a;
bonus2 bAddRace,RC_DemiHuman,.@a;
bonus2 bAddRace,RC_Formless,.@a;
bonus2 bMagicAddRace,RC_DemiHuman,.@a;
bonus2 bMagicAddRace,RC_Formless,.@a;
bonus2 bAddRace,RC_Player_Human,.@a;
bonus2 bMagicAddRace,RC_Player_Human,.@a;
bonus2 bAddRace,RC_Player_Doram,.@a;
bonus2 bMagicAddRace,RC_Player_Doram,.@a;