Icefall Dress
| Item ID | 15420 | Name | Icefall Dress |
|
A blue dress made from icy rivers. It is said it contains powers to create ice that cannot be melted for eternity.
_______________________ Prevents the user from being knocked back. _______________________ Refine Level +5: Increases Damage against monsters of Formless and Demi-Human race targets by 10%. Increases Damage against monsters of Doram Player and Human Player race targets by 10%. Increases Damage against monsters of Fire and Water elemental targets by 10%. _______________________ Refine Level +7: Increases Damage against monsters of Formless and Demi-Human race targets by an additional 15%. Increases Damage against monsters of Doram Player and Human Player race targets by an additional 15%. Increases Damage against monsters of Fire and Water elemental targets by an additional 15%. _______________________ Refine Level +9: Increases Damage against monsters of Formless and Demi-Human race targets by an additional 15%. Increases Damage against monsters of Doram Player and Human Player race targets by an additional 15%. Increases Damage against monsters of Fire and Water elemental targets by an additional 15%. _______________________ This item is indestructible in battle. _______________________ Disabled during WoE TE _______________________ Type: Armor Defense: 120 Element: Water Weight: 40 _______________________ Requirement: Base Level 90 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Icefall_Dress | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 120 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 90 | ||
| NPC Buy | 10 | Max Equip Level | None | ||
| NPC Sell | 5 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bNoKnockback; bonus bUnbreakableArmor; bonus bDefEle,Ele_Water; if (.@r>8) .@a = 40; else if (.@r>6) .@a = 25; else if (.@r>=5) .@a = 10; bonus2 bAddEle,Ele_Fire,.@a; bonus2 bAddEle,Ele_Water,.@a; bonus2 bMagicAddEle,Ele_Fire,.@a; bonus2 bMagicAddEle,Ele_Water,.@a; bonus2 bAddRace,RC_DemiHuman,.@a; bonus2 bAddRace,RC_Formless,.@a; bonus2 bMagicAddRace,RC_DemiHuman,.@a; bonus2 bMagicAddRace,RC_Formless,.@a; bonus2 bAddRace,RC_Player_Human,.@a; bonus2 bMagicAddRace,RC_Player_Human,.@a; bonus2 bAddRace,RC_Player_Doram,.@a; bonus2 bMagicAddRace,RC_Player_Doram,.@a; |
||||