DEX Soutane

Item ID 15400 Name DEX Soutane
The blessing of increasing the dexterity of the robes worn by
priests who worshiped agility in Odin's power.
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MaxHP +10%
MaxSP +10%
Increases Attack Speed (decreases After Attack Delay by 10%).
Decreases Variable Casting Time by 10%.
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For each 2 Refine Levels:
ATK +1%
MATK +1%
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For each 3 Refine Levels:
DEX +5
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For each 4 Refine Levels:
Increases Physical Damage against enemies of Angel and Demon race by 6%.
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When equipped with Clergy's Boots and Clergy's Manteau:
DEX +8, DEF +30, MDEF +15
Decreases damage taken from Angel and Demon race momnsters by 15%.
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Total Refine Level of entire set at least +27:
ATK +7%
MATK +7%
Decreases After Skill Delay by 20%.
Decreases Fixed Casting Time by 20%.
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Type: Armor
Defense: 100
Weight: 80
Armor Level: 1
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Requirement:
Base Level 170
Weapon Level 0 Identifier CassockA_DEX
Attack 0 Type Armor
MATK 0 Equip Locations Armor
Defense 100 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 80 Min Equip Level 170
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAspdRate,10;
bonus bVariableCastrate,-10;
bonus bMatkRate,(.@r/2);
bonus bAtkRate,(.@r/2);
bonus bDex,5*(.@r/3);
bonus2 bAddRace,RC_Angel,6*(.@r/4);
bonus2 bMagicAddRace,RC_Angel,6*(.@r/4);
bonus2 bAddRace,RC_Demon,6*(.@r/4);
bonus2 bMagicAddRace,RC_Demon,6*(.@r/4);

Set Script
DEX Soutane
Clergy's Manteau
Clergy's Boots
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
bonus bMdef,15;
bonus bDef,30;
bonus bDex,8;
bonus2 bSubRace,RC_Angel,15;
bonus2 bSubRace,RC_Demon,15;
if (.@sum >= 27) {
   bonus bMatkRate,7;
   bonus bAtkRate,7;
   bonus bDelayrate,-20;
   bonus bFixedCastrate,-20;
}
DEX Blessing
DEX Soutane
bonus bFixedCast,-300;
Brilliant Light Amethyst Ring
DEX Soutane
Clergy's Manteau
Clergy's Boots
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Demon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Demon,20;
bonus2 bMagicAddRace,RC_Demon,20;
bonus bDelayrate,-5;