Gold Dragon Plate
| Item ID | 15393 | Name | Gold Dragon Plate |
|
You can feel the life force of the dragon just by
wearing this armor that has been accumulated for a long time. _______________________ VIT +12 MaxHP +20% MaxSP +5%. _______________________ For each 2 Refine Levels: Increases Attack Speed (decreases After Attack Delay by 3%). Decreases Variable Casting Time by 3%. _______________________ For each 3 Refine Levels: Increases Damage against monsters of Dragon race by 7%. _______________________ Refine Level +11: Increases Damage against monsters of Medium and Large size by 6%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Dragon Scale Boots and Dragon Scale Hood: DEF +80, MDEF +15 MaxHP +10% _______________________ For each 30 base VIT: Decreases damage taken from Medium and Large size by 1%. _______________________ Recieving physical or magical damage has a chance to activate Dragon's Health: Decreases damage taken from all size monsters by 7% for 10 seconds. _______________________ If base VIT at least 120: Increases the chance to activate Dragon's Health and decreases damage taken from all size monsters by additional 5% to the Dragon's Health effect. _______________________ Total Refine Level of entire set at least +33: Increases Attack Speed (decreases After Attack Delay by 20%). Decreases After Skill Delay by 25%. _______________________ Type: Armor Defense: 110 Weight: 120 Armor Level: 1 _______________________ Requirement: Base Level 170 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | DragonA_Gold | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 110 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 120 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHPrate,20;
bonus bMaxSPrate,5;
bonus bVit,12;
bonus bAspdRate,3*(.@r/2);
bonus bVariableCastrate,-3*(.@r/2);
bonus2 bAddRace,RC_Dragon,7*(.@r/3);
bonus2 bMagicAddRace,RC_Dragon,7*(.@r/3);
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Medium,6;
bonus2 bMagicAddSize,Size_Medium,6;
bonus2 bAddSize,Size_Large,6;
bonus2 bMagicAddSize,Size_Large,6;
}
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| Set | Script | ||||||||
|---|---|---|---|---|---|---|---|---|---|
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.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,10;
bonus bMdef,15;
bonus bDef,80;
bonus2 bSubSize,Size_Medium,(readparam(bVit)/30);
bonus2 bSubSize,Size_Large,(readparam(bVit)/30);
autobonus2 "{ bonus2 bSubSize,Size_All,7; if (readparam(bVit) >= 120) { bonus2 bSubSize,Size_All,5; } }",1+(readparam(bVit) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,20;
bonus bDelayrate,-25;
}
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bonus bFixedCast,-200; bonus2 bSubRace,RC_Angel,10; bonus2 bSubRace,RC_Dragon,10; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; bonus2 bAddRace,RC_Dragon,20; bonus2 bMagicAddRace,RC_Dragon,20; bonus bDelayrate,-5; |