King Schmidt's Suit

Item ID 15388 Name King Schmidt's Suit
A suit once used by King Schmidt.
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Increases Damage against monsters of Medium and Large size by 10%.
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Refine Level +7:
Increases Damage against monsters of Fire and Shadow elemental by 10%.
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Refine Level +9:
Decreases damage taken from Dragon and Formless race by 15%.
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Refine Level +11:
Decreases damage taken from Medium and Large size by 10%.
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When equipped with King Schmidt's Manteau:
MaxHP +5%
MaxSP +5%

Total Refine Level of entire set at least +22:
Decreases After Skill Delay by 15%.
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Indestructible in battle
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Type: Armor
Defense: 150
Weight: 90
Armor Level: 1
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Requirement:
Base Level 130
Weapon Level 0 Identifier Schmidt_Suits
Attack 0 Type Armor
MATK 0 Equip Locations Armor
Defense 150 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 90 Min Equip Level 130
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bUnbreakableArmor;
bonus2 bAddSize,Size_Medium,10;
bonus2 bAddSize,Size_Large,10;
bonus2 bMagicAddSize,Size_Medium,10;
bonus2 bMagicAddSize,Size_Large,10;
if (.@r > 6) {
   bonus2 bAddEle,Ele_Fire,10;
   bonus2 bAddEle,Ele_Dark,10;
   bonus2 bMagicAddEle,Ele_Fire,10;
   bonus2 bMagicAddEle,Ele_Dark,10;
}
if (.@r > 8) {
   bonus2 bSubRace,RC_Dragon,15;
   bonus2 bSubRace,RC_Formless,15;
}
if (.@r > 10) {
   bonus2 bSubSize,Size_Medium,10;
   bonus2 bSubSize,Size_Large,10;
}

Set Script
King Schmidt's Suit
King Schmidt's Manteau
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@r > 21) {
   bonus bDelayrate,-15;
}
King Schmidt's Power Insignia
King Schmidt's Suit
King Schmidt's Manteau
bonus bBaseAtk,25;
bonus bHit,10;
King Schmidt's Divine Power Insignia
King Schmidt's Suit
King Schmidt's Manteau
bonus bMatk,25;
bonus bVariableCastrate,-8;
King Schmidt's Hundred Lucks Insignia
King Schmidt's Suit
King Schmidt's Manteau
bonus bCritAtkRate,7;
bonus bAtkRate,5;
King Schmidt's Rigid Body Insignia
King Schmidt's Suit
King Schmidt's Manteau
bonus bMaxHPrate,5;
bonus bDelayrate,-5;
King Schmidt's Flash Insignia
King Schmidt's Suit
King Schmidt's Manteau
bonus bAspdRate,3;
bonus bCritical,7;
King Schmidt's Celestial Insignia
King Schmidt's Suit
King Schmidt's Manteau
bonus bLongAtkRate,7;
bonus bAspd,1;
Guardian Knight Axe
King Schmidt's Suit
King Schmidt's Manteau
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
autobonus "{ bonus bLongAtkRate,10; }",10,10000,BF_WEAPON;
if (.@r >= 30) {
   bonus2 bAddEle,Ele_Holy,20;
   bonus2 bAddEle,Ele_Undead,20;
}
Royal Knuckle
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Royal Huuma Shuriken
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Royal Knight Archer Bow
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Royal Revolver
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Royal Magician Staff
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
   bonus2 bMagicAddEle,Ele_Undead,20;
   bonus2 bMagicAddEle,Ele_Holy,20;
}
Royal Knight Bow
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Royal Katar
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Guardian Knight Battle Axe
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Guardian Knight Spear
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Royal Pillar
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Royal Alchemy Staff
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Guardian Knight Claymore
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bCritAtkRate,20; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Royal Cleric Staff
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
   bonus2 bMagicAddEle,Ele_Undead,20;
   bonus2 bMagicAddEle,Ele_Holy,20;
}
Royal Magician Wand
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Dark,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
   bonus2 bMagicAddEle,Ele_Undead,20;
   bonus2 bMagicAddEle,Ele_Holy,20;
}
Royal Foxtail
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bMatkRate,10; }",1,10000,BF_MAGIC;
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bMatk,30;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bMagicAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bMagicAddEle,Ele_Holy,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Royal Whip
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
   bonus2 bMagicAddEle,Ele_Undead,20;
   bonus2 bMagicAddEle,Ele_Holy,20;
}
Royal Chello
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
   bonus2 bMagicAddEle,Ele_Undead,20;
   bonus2 bMagicAddEle,Ele_Holy,20;
}
Royal Sage Book
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Water,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
   bonus2 bMagicAddEle,Ele_Undead,20;
   bonus2 bMagicAddEle,Ele_Holy,20;
}
Royal Gladius (L)
Royal Gladius (R)
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
if (.@sum >= 40) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
King Schmidt's Suit
King Schmidt's Manteau
Royal Gladius (R)
autobonus "{ bonus bAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
Royal Magician Dagger
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Fire,10; }",1,10000,BF_MAGIC;
bonus bMatk,30;
if (.@sum >= 30) {
   bonus2 bMagicAddEle,Ele_Undead,20;
   bonus2 bMagicAddEle,Ele_Holy,20;
}
Guardian Knight Jewel Sword
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bMatkRate,7; bonus bAtkRate,7; }",1,10000,BF_MAGIC;
if (.@sum >= 30) {
   bonus2 bMagicAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bMagicAddEle,Ele_Holy,20;
   bonus2 bAddEle,Ele_Holy,20;
}
Royal Syringe
King Schmidt's Suit
King Schmidt's Manteau
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Holy,20;
   bonus2 bAddEle,Ele_Undead,20;
}
King Schmidt's Suit
Guardian Helm
bonus bAllStats,10;
bonus2 bSubRace,RC_Player_Doram,7;
bonus2 bResEff,Eff_Freeze,10000;
/*TODO : When Using Elvira Candy Masquerade Ignorance State Recover*/
King Schmidt's Suit
Guardian Helm
bonus bAllStats,10;
bonus2 bSubRace,RC_Player_Doram,7;
bonus2 bResEff,Eff_Freeze,10000;
/*TODO : When Using Elvira Candy Masquerade Ignorance State Recover*/