Witch's Dress

Item ID 15387 Name Witch's Dress
A dress worn by Gilant, who was called a rare witch.
The emblem embroidered with gold thread weaves multiple magic squares and brings out the hidden power of the operator.
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MDEF +10
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Ignore magic defense of Boss class by 50%.
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For each Refine Level:
MATK +15
Increases Magical Damage with Wind element by 2%.
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When equipped with Necromancer's Manteau:
For each Refine Level of Necromancer's Manteau:
MATK +2%
Decreases Variable Casting Time by 2%.
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When equipped with Witch's Thunder Flame Wand:
Enables the use of Level 1 Increase Agility.

For each Refine Level of Witch's Thunder Flame Wand:
Increases damage of Electric Walk and Fire Walk by 30%.
Restores 50 HP when defeating monsters with magical attacks.

Refine Level of Witch's Thunder Flame Wand is +7 or higher:
Enables the use of Increase Agility, skill level is based on the Refine Level of Witch's Thunder Flame Wand.
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When compounded with Professor Card:
Prevents Frozen status.
Decreases Variable Casting Time by 100%.
Random chance to prevent the auto-cast of Land Protector around the user when recieving magical damage.
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When equipped with Necromancer's Hand Mirror:
Increases Magical Damage against monsters of Boss class by 5%.
Ignores magic defense of Boss class by 25%.

Refine Level of Necromancer's Hand Mirror is +8 or higher:
Increases Magical Damage against monsters of Boss class by additional 5%.
Ignores magic defense of Boss class by additional 25%.
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Type: Armor
Defense: 35
Weight: 80
Armor Level: 1
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Requirement:
Base Level 130
Weapon Level 0 Identifier Jirant_Dress
Attack 0 Type Armor
MATK 0 Equip Locations Armor
Defense 35 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 80 Min Equip Level 130
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMdef,10;
bonus2 bIgnoreDefClassRate,Class_Boss,50;
bonus2 bMagicAtkEle,Ele_Wind,2*.@r;
bonus bMatk,15*.@r;

Set Script
Witch's Dress
Witch's Staff
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = min(10,.@r);
skill "AL_INCAGI",1;
bonus2 bSkillAtk,"SO_ELECTRICWALK",30*.@r;
bonus2 bSkillAtk,"SO_FIREWALK",30*.@r;
bonus bMagicHPGainValue,50*.@r;
if (.@r>=7)
   skill "AL_INCAGI",.@a;
Witch's Dress
Flame Thunder Witch's Wand
.@r = getequiprefinerycnt(EQI_HAND_R);
.@a = min(10,.@r);
skill "AL_INCAGI",1;
bonus2 bSkillAtk,"SO_ELECTRICWALK",30*.@r;
bonus2 bSkillAtk,"SO_FIREWALK",30*.@r;
bonus bMagicHPGainValue,50*.@r;
if (.@r>=7)
   skill "AL_INCAGI",.@a;
Witch's Dress
Witch's Cloak
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,2*.@r;
bonus bVariableCastrate,-2*.@r;
Witch's Dress
Witch's Cloak
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,2*.@r;
bonus bVariableCastrate,-2*.@r;
Witch's Dress
Professor Celia Card
bonus2 bResEff,Eff_Freeze,100;
bonus2 bVariableCastrate,"SO_PSYCHIC_WAVE",-100;
bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",5,-100,BF_MAGIC,0;
Witch Zilant's Mirror
Witch's Dress
bonus bMatkRate,5;
bonus2 bIgnoreDefClassRate,Class_Boss,25;
if (getequiprefinerycnt(EQI_HAND_L)>=8) {
   bonus bMatkRate,5;
   bonus2 bIgnoreDefClassRate,Class_Boss,25;
}