Overwelm Luk Armor
| Item ID | 15346 | Name | Overwelm Luk Armor |
|
Violet armor with unexpected luck.
_______________________ ATK +50 _______________________ For each 3 Refine Levels: Increases Critical Damage by 2%. _______________________ Refine Level +7: Ignores physical defense of Brute and Demon race by 30%. _______________________ Refine Level +9: Increases Physical Damage against enemies of Brute and Demon race by 10%. _______________________ Refine Level +11: Increases Physical Damage against enemies of Wind and Earth elemental by 10%. _______________________ When equipped with Temporal LUK Boots [1] or Modified LUK Boots [1]: ATK +10% Total Refine Level of entire set at least +21: Ignores physical defense of Brute and Demon race by additional 20%. _______________________ Type: Armor Defense: 120 Weight: 200 Armor Level: 1 _______________________ Requirement: None |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Overwhelm_Luk_Armor | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 120 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 200 | Min Equip Level | 1 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,50;
if (.@r > 2)
bonus bCritAtkRate,.@r/3*2;
if (.@r > 6) {
bonus2 bIgnoreDefRaceRate,RC_Brute,30;
bonus2 bIgnoreDefRaceRate,RC_Demon,30;
}
if (.@r > 8) {
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Demon,10;
}
if (.@r > 10) {
bonus2 bAddEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Wind,10;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus bCritAtkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
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bonus bCritAtkRate,10;
.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 21) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
}
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.@sum = getequiprefinerycnt(EQI_HEAD_MID)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
if (.@sum >= 14) {
bonus bBaseAtk,80;
}
if (.@sum >= 18) {
bonus2 bAddRace,RC_All,10;
bonus2 bAddRace,RC_Player_Human,-10;
bonus2 bAddRace,RC_Player_Doram,-10;
bonus bCritAtkRate,12;
}
if (.@sum >= 22) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
}
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