Special Doram Suit
| Item ID | 15277 | Name | Special Doram Suit |
|
An elegant suit with a shape that Doram prefer.
_______________________ MDEF +5 _______________________ MaxHP +15%, MaxSP +15% _______________________ Decreases damage taken from Players by 7%. _______________________ Decreases Variable Casting Time of Stoop by 50%. _______________________ For each Refine Level: ATK +15, MATK +15 _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +8: Decreases After Skill Delay by 10%. _______________________ Refine Level +9: Perfect Dodge +5 Decreases Variable Casting Time of Stoop by additional 50%. _______________________ Indestructible in battle _______________________ When equipped with Special Doram Cape and Special Doram Shoes: Increases movement speed. Recovers 1500 HP and 15 SP every 5 seconds. _______________________ This item can only be sold to NPCs and moved to storage. _______________________ Type: Armor Defense: 120 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 Summoner (Doram) |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Doram_Ele_Suit_J | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 120 | Equippable Jobs | Summoner | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableArmor;
bonus bMdef,5;
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bSubRace,RC_Player_Human,7;
bonus2 bVariableCastrate,"SU_STOOP",-50;
bonus bBaseAtk,15*.@r;
bonus bMatk,15*.@r;
if (.@r>=7)
bonus bAspdRate,10;
if (.@r>=8)
bonus bDelayrate,-10;
if (.@r>=9) {
bonus bFlee2,5;
bonus2 bVariableCastrate,"SU_STOOP",-50;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_ARMOR);
if (BaseJob == Job_Summoner) {
bonus bAtkRate,3*.@r;
bonus bMatkRate,3*.@r;
}
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bonus2 bHPRegenRate,1500,5000; bonus2 bSPRegenRate,15,5000; bonus bSpeedRate,25; |