Antonio's Coat
| Item ID | 15249 | Name | Antonio's Coat |
|
A replica of Antonio's coat. Once worn, you feel like you could become the NEW Antonio.
_______________________ Decreases Variable Casting Time by 10%. _______________________ Refine Level +7: MDEF +5 Perfect Dodge +1 Indestructible in battle _______________________ Refine Level +8: MDEF +10 Perfect Dodge +1 Decreases damage taken from Demi-Human race by 7%. _______________________ Refine Level +9: MDEF +15 Perfect Dodge +1 Decreases damage taken from Critical Slash by 100%. _______________________ When equipped with Antonio Card: DEF +250 Decreases damage taken from all elemental attacks by 5%. Enables the use of Level 1 Teleport. Disables the effects of Antonio Card. _______________________ Refine Level +7: Prevents Frozen status _______________________ Refine Level +9: Prevents knock back effect. _______________________ Type: Armor Defense: 50 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Antonio_Coat | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 50 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 40 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bVariableCastrate,-10;
.@r = getrefine();
if (.@r >= 7) {
.@mdef = 5;
.@pd = 1;
bonus bUnbreakableArmor;
if (.@r >= 8) {
.@mdef += 10;
.@pd += 1;
bonus2 bSubRace,RC_DemiHuman,7;
}
if (.@r >= 9) {
.@mdef += 15;
.@pd += 1;
bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
}
bonus bMdef,.@mdef;
bonus bFlee2,.@pd;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bDef,250;
bonus2 bSubEle,Ele_All,5;
bonus2 bSubEle,Ele_Dark,-5;
skill "AL_TELEPORT",1;
bonus4 bAutoSpellWhenHit,"AL_TELEPORT",1,-500,0;
if (.@r >= 7) {
bonus2 bResEff,Eff_Freeze,10000;
if (.@r >= 9) {
bonus bNoKnockback;
}
}
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