Y.S.F.0.1 Plate

Item ID 15213 Name Y.S.F.0.1 Plate
The plate equipped on the experimental body of the Ymir project.
The individuals with ego obtained by Eisen were used as samples for various experiments.
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MDEF +20
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MaxHP +15%
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Refine Level +7:
Decreases Hundred Spear skill cooldown by 1 second.
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Refine Level +9:
ATK +15%.
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When equipped with Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves:
Decreases After Skill Delay by 10%.
Increases damage of Spiral Pierce by 50%.
Increases damage of Spear Boomerang by 100%.
Increases damage of Hundred Spear by 50%.

Refine Level of Y.S.F.0.1 Plate, Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves is +7 or higher:
Decreases After Skill Delay by additional 20%.
Increases damage of Spiral Pierce by additional 100%.
Increases damage of Spear Boomerang by additional 200%.
Increases damage of Hundred Spear by additional 100%.

Refine Level of Y.S.F.0.1 Plate, Y.S.F.0.1 Manteau and Y.S.F.0.1 Greaves is +9 or higher:
Decreases After Skill Delay by additional 20%.
Increases damage of Spiral Pierce by additional 100%.
Increases damage of Spear Boomerang by additional 200%.
Increases damage of Hundred Spear by additional 100%.
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Indestructible in battle
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Type: Armor
Defense: 180
Weight: 60
Armor Level: 1
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Requirement:
Base Level 170
Rune Knight
Weapon Level 0 Identifier YSF01_Plate_J
Attack 0 Type Armor
MATK 0 Equip Locations Armor
Defense 180 Equippable Jobs Knight
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper Third, Third Upper, Third Baby
Weight 60 Min Equip Level 170
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMdef,20;
bonus bMaxHPrate,15;
if (.@r>=7)
   bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1000;
if (.@r>=9)
   bonus bAtkRate,15;

Set Script
Y.S.F.0.1 Plate
Y.S.F.0.1 Manteau
Y.S.F.0.1 Greaves
.@a = getequiprefinerycnt(EQI_ARMOR);
.@b = getequiprefinerycnt(EQI_GARMENT);
.@c = getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"LK_SPIRALPIERCE",50;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",100;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50;
if (.@a >= 7 && .@b >= 7 && .@c >= 7) {
   bonus bDelayrate,-20;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
   bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200;
   bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100;
}
if (.@a >= 9 && .@b >= 9 && .@c >= 9) {
   bonus bDelayrate,-20;
   bonus2 bSkillAtk,"LK_SPIRALPIERCE",100;
   bonus2 bSkillAtk,"KN_SPEARBOOMERANG",200;
   bonus2 bSkillAtk,"RK_HUNDREDSPEAR",100;
}