Kardui Robe
| Item ID | 15169 | Name | Kardui Robe |
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A robe of Lapine King. Contains Lapine magic.
_______________________ MDEF +5 MATK +10 _______________________ Decreases damage taken from Demi-Human race by 1%. _______________________ Refine Level +7: Decreases damage taken from Demi-Human race by 2%. _______________________ Refine Level +8: Decreases damage taken from Demi-Human race by 2%. Kardui's Robe becomes indestructible in battle. _______________________ Refine Level +9: Decreases damage taken from Demi-Human race by 2%. When equipped with Angelring Card: Prevents Frozen status. _______________________ When equipped with Lapine Staff: For each Refine Level of weapon: MATK +3 _______________________ Refine Level of Kardui's Robe is +7 or higher: For each Refine Level of Lapine Staff: MATK +2 _______________________ Refine Level of Kardui's Robe is +8 or higher: For each Refine Level of Lapine Staff: MATK +2 _______________________ Type: Armor Defense: 60 Weight: 80 Armor Level: 1 _______________________ Requirement: Base Level 90 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Kardui_Robe | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 60 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 80 | Min Equip Level | 90 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatk,10;
bonus bMdef,5;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
if (.@r>=7) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r>=8) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
bonus bUnbreakableArmor;
}
if (.@r>=9) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HAND_R); .@b = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(.@r*(.@b >= 8 ? 7 : (.@b >= 7 ? 5 : 3 ))); |
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.@r = getequiprefinerycnt(EQI_HAND_R); .@b = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(.@r*(.@b >= 8 ? 7 : (.@b >= 7 ? 5 : 3 ))); |
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if (getequiprefinerycnt(EQI_ARMOR) >= 9) {
bonus2 bResEff,Eff_Freeze,10000;
}
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