Consultation Robe
| Item ID | 15164 | Name | Consultation Robe |
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An elegant robe.
Can only be worn by high rank law officer. _______________________ VIT +5 _______________________ Enables the use of Level 1 Sacrifice. _______________________ For each Refine Level: Decreases damage taken from Fire and Shadow elemental attacks by 3%. _______________________ When equipped with Morrigan's Manteau: Consultation Robe becomes Ghost elemental. For each Refine Level of Consultation Robe: AGI +1 FLEE +2 _______________________ When equipped with Valkyrie Manteau: VIT +5 Decreases damage taken from Neutral, Fire and Shadow elemental attacks by 10%. For each Refine Level of Consultation Robe: VIT +1 LUK +1 Refine Level of Consultation Robe is +10 or higher: Decreases damage taken from Neutral elemental attacks by 10%. _______________________ When equipped with Devilring Card: Disables the effect of Devilring Card. _______________________ Type: Armor Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Consultation_Robe | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Armor | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bVit,5; skill "PA_SACRIFICE",1; bonus2 bSubEle,Ele_Dark,.@r*3; bonus2 bSubEle,Ele_Fire,.@r*3; |
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_ARMOR); bonus bDefEle,Ele_Ghost; bonus bAgi,.@r; bonus bFlee,(2*.@r); |
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bonus2 bSubEle,Ele_Neutral,-50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Earth,50; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Poison,50; bonus2 bSubEle,Ele_Holy,50; bonus2 bSubEle,Ele_Dark,50; bonus2 bSubEle,Ele_Ghost,50; bonus2 bSubEle,Ele_Undead,50; |
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.@r = getequiprefinerycnt(EQI_ARMOR);
.@val = 10;
bonus bVit,(5+.@r);
bonus bLuk,.@r;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Dark,10;
if (.@r >= 10) {
.@val += 10;
}
bonus2 bSubEle,Ele_Neutral,.@val;
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