Guardian Unit

Item ID 15149 Name Guardian Unit
Body parts made to enhance the defense ability and maximize the performance as a protection unit.
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Decreases SP Consumption of Shape Shift by 90.
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For each Refine Level:
VIT +1
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When equipped with Guardian Engine, Guardian Boots and Guardian Barrel:
Decreases Variable Casting Time of Vulcan Arm and Boost Knuckle by 100%.
Prevents Frozen status.

Refine Level of Guardian Unit, Guardian Engine and Guardian Boots is +7 or higher:
Decreases damage taken from Holy elemental attacks by 10%.
Increases damage of Vulcan Arm and Boost Knuckle by additional 50%.
When Pile Bunker is used:
Auto-casts Level 5 Dispell on the enemy.
Increases Pile Punker skill cooldown by 3 seconds.
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When equipped with Guardian Processor:
Decreases damage taken fron Demi-Human race by 3%.

Refine Level of Guardian Unit is +7 or higher:
MaxHP +10%
Decreases damage taken fron Demi-Human race by additional 2%.

Refine Level of Guardian Unit is +10 or higher:
MaxHP +10%
Decreases damage taken fron Demi-Human race by additional 2%.
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Indestructible in battle
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Type: Armor
Defense: 100
Weight: 200
Armor Level: 1
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Requirement:
Base Level 100
Mechanic
Weapon Level 0 Identifier Upgrade_Part_Plate_J
Attack 0 Type Armor
MATK 0 Equip Locations Armor
Defense 100 Equippable Jobs Blacksmith
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper Third, Third Upper, Third Baby
Weight 200 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
bonus2 bSkillUseSP,"NC_SHAPESHIFT",90;
bonus bVit,getrefine();

Set Script
Guardian Unit
Guardian Processor
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubRace,RC_DemiHuman,3;
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus2 bSubRace,RC_DemiHuman,2;
   if (.@r>=9) {
       bonus bMaxHPrate,10;
       bonus2 bSubRace,RC_DemiHuman,2;
   }
}
Guardian Unit
Guardian Engine
Guardian Booster
Guardian Barrel
bonus2 bVariableCastrate,"NC_VULCANARM",-100;
bonus2 bVariableCastrate,"NC_BOOSTKNUCKLE",-100;
bonus2 bResEff,Eff_Freeze,10000;
if (getequiprefinerycnt(EQI_ARMOR) >= 7 && getequiprefinerycnt(EQI_GARMENT) >= 7 && getequiprefinerycnt(EQI_SHOES) >= 7) {
   bonus2 bSubEle,Ele_Holy,10;
   bonus2 bSkillAtk,"NC_VULCANARM",50;
   bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",50;
   bonus4 bAutoSpellOnSkill,"NC_PILEBUNKER","SA_DISPELL",5,1000;
   bonus2 bSkillCooldown,"NC_PILEBUNKER",3000;
}