Old Tatenasi Armor

Item ID 15136 Name Old Tatenasi Armor
A durable armor said that doesn't requires any shield to defend from incoming attack, thus its named "Tatenashi".
Because of its old age, it has loss its true ability.
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MaxHP +100
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When equipped with Anolian Card, Yellow Novus Card, Baby Leopard Card, Geographer Card, Old Stove Card, Solider Card or Loli Ruri Card:
Refine Level +5:
Old Tatenashi Armor becomes Earth elemental
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Refine Level +6:
Old Tatenashi Armor becomes Water elemental
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Refine Level +7:
Old Tatenashi Armor becomes Wind elemental
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Refine Level +8:
Old Tatenashi Armor becomes Fire elemental
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Refine Level +9:
Old Tatenashi Armor becomes Shadow elemental
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Refine Level +10:
Old Tatenashi Armor becomes Holy elemental.
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When equipped with Archdam Card:
For each Refine Level:
Increases damage of Shield Chain and Sacrifice by 5%.
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Type: Armor
Defense: 0
Weight: 60
Armor Level: 1
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Requirement: None
Weapon Level 0 Identifier Tatenasi_Armor
Attack 0 Type Armor
MATK 0 Equip Locations Armor
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 60 Min Equip Level 1
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
bonus bMaxHP,100;

Set Script
Old Tatenasi Armor
Loli Ruri Card
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r == 5) {
   bonus bDefEle,Ele_Earth;
}
else if (.@r == 6) {
   bonus bDefEle,Ele_Water;
}
else if (.@r == 7) {
   bonus bDefEle,Ele_Wind;
}
else if (.@r == 8) {
   bonus bDefEle,Ele_Fire;
}
else if (.@r == 9) {
   bonus bDefEle,Ele_Dark;
}
else if (.@r >= 10) {
   bonus bDefEle,Ele_Holy;
}
Old Tatenasi Armor
Solider Card
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r == 5) {
   bonus bDefEle,Ele_Earth;
}
else if (.@r == 6) {
   bonus bDefEle,Ele_Water;
}
else if (.@r == 7) {
   bonus bDefEle,Ele_Wind;
}
else if (.@r == 8) {
   bonus bDefEle,Ele_Fire;
}
else if (.@r == 9) {
   bonus bDefEle,Ele_Dark;
}
else if (.@r >= 10) {
   bonus bDefEle,Ele_Holy;
}
Old Tatenasi Armor
Baby Leopard Card
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r == 5) {
   bonus bDefEle,Ele_Earth;
}
else if (.@r == 6) {
   bonus bDefEle,Ele_Water;
}
else if (.@r == 7) {
   bonus bDefEle,Ele_Wind;
}
else if (.@r == 8) {
   bonus bDefEle,Ele_Fire;
}
else if (.@r == 9) {
   bonus bDefEle,Ele_Dark;
}
else if (.@r >= 10) {
   bonus bDefEle,Ele_Holy;
}
Old Tatenasi Armor
Anolian Card
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r == 5) {
   bonus bDefEle,Ele_Earth;
}
else if (.@r == 6) {
   bonus bDefEle,Ele_Water;
}
else if (.@r == 7) {
   bonus bDefEle,Ele_Wind;
}
else if (.@r == 8) {
   bonus bDefEle,Ele_Fire;
}
else if (.@r == 9) {
   bonus bDefEle,Ele_Dark;
}
else if (.@r >= 10) {
   bonus bDefEle,Ele_Holy;
}
Old Tatenasi Armor
Geographer Card
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r == 5) {
   bonus bDefEle,Ele_Earth;
}
else if (.@r == 6) {
   bonus bDefEle,Ele_Water;
}
else if (.@r == 7) {
   bonus bDefEle,Ele_Wind;
}
else if (.@r == 8) {
   bonus bDefEle,Ele_Fire;
}
else if (.@r == 9) {
   bonus bDefEle,Ele_Dark;
}
else if (.@r >= 10) {
   bonus bDefEle,Ele_Holy;
}
Old Tatenasi Armor
High Orc Card
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r == 5) {
   bonus bDefEle,Ele_Earth;
}
else if (.@r == 6) {
   bonus bDefEle,Ele_Water;
}
else if (.@r == 7) {
   bonus bDefEle,Ele_Wind;
}
else if (.@r == 8) {
   bonus bDefEle,Ele_Fire;
}
else if (.@r == 9) {
   bonus bDefEle,Ele_Dark;
}
else if (.@r >= 10) {
   bonus bDefEle,Ele_Holy;
}
Old Tatenasi Armor
Archdam Card
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSkillAtk,"PA_SHIELDCHAIN",5*(.@r/2);
bonus2 bSkillAtk,"CR_DEVOTION",5*(.@r/2);
Old Tatenasi Armor
Yellow Novus Card
.@r = getrefine();
if (.@r == 5) {
   bonus bDefEle,Ele_Earth;
}
if (.@r == 6) {
   bonus bDefEle,Ele_Water;
}
if (.@r == 7) {
   bonus bDefEle,Ele_Wind;
}
if (.@r == 8) {
   bonus bDefEle,Ele_Fire;
}
if (.@r == 9) {
   bonus bDefEle,Ele_Dark;
}
if (.@r >= 10) {
   bonus bDefEle,Ele_Holy;
}
Old Tatenasi Armor
Waste Stove Card
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r==5)
   bonus bDefEle,Ele_Earth;
else if (.@r==6)
   bonus bDefEle,Ele_Water;
else if (.@r==7)
   bonus bDefEle,Ele_Wind;
else if (.@r==8)
   bonus bDefEle,Ele_Fire;
else if (.@r==9)
   bonus bDefEle,Ele_Dark;
else if (.@r>=10)
   bonus bDefEle,Ele_Holy;