Glorious Lance
| Item ID | 1486 | Name | Glorious Lance |
|
A weapon that only a champion of battlefield can wield.
_______________________ Increases Physical Damage against enemies of Demi-Human race by 70%. _______________________ Ignores physical defense of Demi-Human race by 25%. _______________________ Refine Level +6: Ignores physical defense of Demi-Human race by additional 5%. Slaughter Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.) _______________________ Refine Level +9: When equipped by Crusader classes: Random chance to auto-cast Level 5 Pressure when dealing physical damage. When equipped by Knight classes: Random chance to inflict Level 2 Critical Wound when using Pierce skill. _______________________ Type: Two-Handed Spear Attack: 220 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 80 Swordman classes |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Krieger_Twohand_Spear1 | ||
| Attack | 220 | Type | Weapon - Two-Handed Spear | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Swordman, Knight, Crusader | ||
| Range | 3 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 80 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
bonus2 bAddRace,RC_DemiHuman,70;
bonus2 bAddRace,RC_Player_Human,70;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
if (BaseJob == Job_Knight)
bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200;
else if (BaseJob == Job_Crusader)
bonus3 bAutoSpell,"PA_PRESSURE",5,200;
}
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