Cannon Rapier-OS
| Item ID | 13493 | Name | Cannon Rapier-OS |
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A sword that causes a strong explosion by activating the detonation system built into the sword.
_______________________ MATK +150 _______________________ Random chance to auto cast Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10). _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 7%). _______________________ Refine Level +9: Increases damage of Fire Ball by 30%. _______________________ Refine Level +11: Random chance to auto cast Level 3 Hell Inferno when dealing physical damage. Random chance to auto cast Level 3 Hell Inferno when dealing physical damage. _______________________ Type: One-Handed Sword Attack: 160 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 130 Novice, Swordsman, Thief and Merchant classes |
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| Weapon Level | 4 | Identifier | Cannon_Rapier_OS | ||
| Attack | 160 | Type | Weapon - One-Handed Sword | ||
| MATK | 150 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Novice, Super novice, Swordman, Merchant, Thief, Knight, Blacksmith, Assassin, Crusader, Rogue, Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 80 | Min Equip Level | 130 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),40;
if (.@r >= 7) {
bonus bAspdRate,7;
if (.@r >= 9) {
bonus2 bSkillAtk,"MG_FIREBALL",30;
if (.@r >= 11) {
bonus3 bAutoSpell,"WL_HELLINFERNO",3,40;
}
}
}
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| Set | Script | ||||
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"WL_HELLINFERNO",4*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"WL_HELLINFERNO",4*(.@r/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.@r_weapon/2); |
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bonus bBaseAtk,200; bonus bMatk,200; |
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bonus bBaseAtk,200; bonus bMatk,200; |
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bonus3 bAutoSpell,"WL_CRIMSONROCK",3,50; bonus2 bSkillAtk,"WL_HELLINFERNO",4*(getequiprefinerycnt(EQI_HAND_R)/2); |