God's Sword
| Item ID | 13473 | Name | God's Sword |
|
A double-edged sword that is said to have been brought to life by the hands of the gods to destroy powerful enemies.
It is said that if you shake it, it will create a vacuum blade and defeat the enemy's neck. _______________________ AGI +5 Critical +50 Perfect Dodge +20 _______________________ Increases Physical Damage against enemies of Undead and Demon race by 30%. _______________________ Physical attacks have a certain chance to auto-cast Level 3 Soul Destroyer on the enemy, if you learned a higher Level, it will auto cast that Level instead. _______________________ For each Refine Level: Increases the chance to auto-cast Soul Destroyer. _______________________ Refine Level +8: Enables the use of Level 3 Soul Destroyer. _______________________ When compounded with Incantation Samurai Card: Increases Attack Speed (decreases After Attack Delay by 10%). ATK +20%. When Soul Destroyer is used: Has a certain chance to increase Perfect Dodge by 100 for 3 seconds. _______________________ Indestructible in battle _______________________ Type: One-Handed Sword Attack: 150 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 100 Super Novice, 3rd Swordsman classes, 3rd Thief classes and 3rd Merchant classes |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Gods_Sword | ||
| Attack | 150 | Type | Weapon - One-Handed Sword | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Novice, Super novice, Swordman, Merchant, Thief, Knight, Blacksmith, Assassin, Crusader, Rogue, Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 130 | Min Equip Level | 120 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bAgi,5;
bonus bCritical,50;
bonus bFlee2,20;
bonus2 bAddRace,RC_Demon,30;
.@r = getrefine();
.@rate = 1+.@r;
.@s = getskilllv("ASC_BREAKER");
.@slv = 3;
if (.@s>3) {
.@slv = .@s;
}
bonus3 bAutoSpell,"ASC_BREAKER",.@slv,.@rate;
if (.@r>=8) {
skill "ASC_BREAKER",3;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bAspdRate,10;
bonus2 bAddClass,Class_All,20;
autobonus3 "{ bonus bFlee2,100; }",1,3000,"ASC_BREAKER";
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