Sealed Magic Sword
| Item ID | 13470 | Name | Sealed Magic Sword |
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A flaming red sword. Can you feel the heat?
_______________________ MATK +160 _______________________ Random chance to pierce Normal monster's physical defense by 100% for 5 sec when dealing physical damage. _______________________ Random chance to auto-cast Level 3 Crimson Rock when dealing physical damage. For each Refine Level: increases the trigger rate. Every 5 Base Levels increases the activation rate. _______________________ When equipped with YinYang Talisman: Increases damage of Crimson Rock by 10%. _______________________ When equipped with YinYang Talisman and David Shield: For each Refine Level of Burning Sword: HIT +5 Increases Attack Speed (decreases After Attack Delay by 4%). Increases damage of Crimson Rock by 1%. _______________________ Type: One-Handed Sword Attack: 180 Weight: 150 Element: Fire Weapon Level: 4 _______________________ Requirement: Base Level 120 Super Novice; 3rd classes of Swordsman, Merchant and Thief |
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| Weapon Level | 3 | Identifier | Sealed_Magic_SwordJ | ||
| Attack | 180 | Type | Weapon - One-Handed Sword | ||
| MATK | 160 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Super novice, Knight, Blacksmith, Assassin, Crusader, Rogue, Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 3 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 150 | Min Equip Level | 120 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bAtkEle,Ele_Fire;
autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
bonus3 bAutoSpell,"WL_CRIMSONROCK",3,10+((.@r*5)+(BaseLevel/5));
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| Set | Script | ||||||
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.@r = getequiprefinerycnt(EQI_HAND_R): bonus bHit,5*.@r; bonus bAspdRate,4*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",.@r; |
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.@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMatk,25*.@r; bonus bCritical,5*.@r; |
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bonus2 bSkillAtk,"WL_CRIMSONROCK",10; |