Guardian Knight Axe
| Item ID | 1336 | Name | Guardian Knight Axe |
|
A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Increases damage of Power Swing by 20%. _______________________ Refine Level +11: Increases Physical Damage against enemies of Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ Total Refine Level of entire set at least +30: Increases Physical Damage against enemies of Holy and Undead elemental by 20%. _______________________ Type: One-Handed Axe Attack: 210 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Mechanic |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | G_Knight_Axe | ||
| Attack | 210 | Type | Weapon - One-Handed Axe | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Blacksmith | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 150 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
.@r = getrefine();
bonus bLongAtkRate,.@r;
if (.@r >= 9) {
bonus2 bSkillAtk,"NC_POWERSWING",20;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",20;
}
if (.@r >= 11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
}
|
||||
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
autobonus "{ bonus bLongAtkRate,10; }",10,10000,BF_WEAPON;
if (.@r >= 30) {
bonus2 bAddEle,Ele_Holy,20;
bonus2 bAddEle,Ele_Undead,20;
}
|
||||||
|
bonus bAspdRate,15; bonus2 bSubRace,RC_Player_Human,10; skill "PA_GOSPEL",1; |