Viewing Item
#13347: Royal Huuma Shuriken
| Item ID | 13347 | Name | Royal Huuma Shuriken |
|
|---|---|---|---|---|
| Weapon Level | 4 | Identifier | R_Huuma_Shuriken | |
| Attack | 240 | Type | Weapon - Fuuma Shuriken | |
| MATK | 0 | Equip Locations | Two-Handed | |
| Defense | 0 | Equippable Jobs | Ninja / Kagerou / Oboro | |
| Range | 1 | Equip Gender | Both (Male and Female) | |
| Slots | 2 | Equip Upper | None | |
| Weight | 150 | Min Equip Level | 170 | |
| NPC Buy | 0 | Max Equip Level | None | |
| NPC Sell | 0 | Refineable | Yes | |
| Credit Price | Not For Sale | Trade restriction | None | |
|
These Huuma Shurikens were smuggled in Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez. _______________________ Indestructible in battle _______________________ Increases Ranged Physical Damage by 15%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Cross Slash by 20%. _______________________ Refine Level +11: Decreases Cross Slash skill cooldown by 2 second. Increases Physical Damage against enemies of Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ Total Refine Level of entire set at least +30: Increases Physical Damage against enemies of Holy and Undead elemental by 20%. _______________________ Type: Huuma Shuriken Attack: 240 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Ninja classes |
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| Script | |
|---|---|
| Item |
.@r = getrefine();
bonus bLongAtkRate,15;
bonus bUnbreakableWeapon;
bonus bBaseAtk,4*.@r;
if (.@r>=9) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
}
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,20;
bonus2 bAddRace,RC_Angel,20;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
}
|
| Equip |
None
|
| Unequip |
None
|
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
bonus2 bAddEle,Ele_Undead,20;
bonus2 bAddEle,Ele_Holy,20;
}
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