Viewing Item
#13343: Abyss Huuma
| Item ID | 13343 | Name | Abyss Huuma |
|
|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Variant_Huuma | |
| Attack | 150 | Type | Weapon - Fuuma Shuriken | |
| MATK | 160 | Equip Locations | Two-Handed | |
| Defense | 0 | Equippable Jobs | Ninja / Kagerou / Oboro | |
| Range | 3 | Equip Gender | Both (Male and Female) | |
| Slots | 1 | Equip Upper | None | |
| Weight | 150 | Min Equip Level | 165 | |
| NPC Buy | 0 | Max Equip Level | None | |
| NPC Sell | 0 | Refineable | Yes | |
| Credit Price | Not For Sale | Trade restriction | None | |
|
A weapon mutated by the magical power of a stranger. Even if they look the same, the performance is different. _______________________ MATK +160 _______________________ Decreases damage taken from Players by 30%. _______________________ Refine Level +7: ATK +5% Decreases damage taken from Players by additional 5%. _______________________ Refine Level +7: ATK +5% Decreases damage taken from Players by additional 5%. _______________________ When compounded with Labyrinth Doppelganger Card: Increases Attack Speed (decreases After Attack Delay by 10%). ATK +10% _______________________ When equipped with Heavenly Order: Decreases damage taken from Players by additional 3%. Increases Damage against monsters of all elements by 15%. _______________________ Indestructible in battle _______________________ Type: Huuma Shuriken Attack: 150 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 165 Kagerou and Oboro |
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| Script | |
|---|---|
| Item |
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSubRace,RC_Player_Human,30;
if (.@r>=7) {
bonus2 bAddRace,RC_All,5;
bonus2 bSubRace,RC_Player_Human,5;
}
if (.@r>=9) {
bonus2 bAddRace,RC_All,5;
bonus2 bSubRace,RC_Player_Human,5;
}
|
| Equip |
None
|
| Unequip |
None
|
| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bSubRace,RC_Player_Human,3; bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; |
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|
bonus2 bSubRace,RC_Player_Human,3; bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; |
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bonus bAspdRate,10; bonus bAtkRate,10; |