Abyss Axe
| Item ID | 1331 | Name | Abyss Axe |
|
A weapon mutated by the magical power of a stranger.
Even if they look the same, the performance is different. _______________________ MATK +110 _______________________ Refine Level +7: ATK +5% Decreases damage taken from Players by 5%. _______________________ Refine Level +7: ATK +5% Decreases damage taken from Players by additional 5%. _______________________ When compounded with Labyrinth Doppelganger Card: Increases Attack Speed (decreases After Attack Delay by 10%). ATK +10% _______________________ When equipped with Heavenly Order: Decreases damage taken from Players by additional 3%. Increases Damage against monsters of all elements by 15%. _______________________ Indestructible in battle _______________________ Type: One-Handed Axe Attack: 180 Weight: 180 Weapon Level: 4 _______________________ Requirement: Base Level 165 Super Novice, 3rd Swordsman classes, 3rd Merchant classes and Guillotine Cross |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Variant_Axe | ||
| Attack | 180 | Type | Weapon - One-Handed Axe | ||
| MATK | 110 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Super novice, Knight, Blacksmith, Assassin, Crusader, Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 180 | Min Equip Level | 165 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
if (.@r>=7) {
bonus bAtkRate,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
}
if (.@r>=9) {
bonus bAtkRate,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bSubRace,RC_Player_Human,3; bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; |
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bonus2 bSubRace,RC_Player_Human,3; bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; |
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bonus bAspdRate,10; bonus bAtkRate,10; |