Glorious Shotgun
| Item ID | 13178 | Name | Glorious Shotgun |
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A weapon that only a champion of battlefield can wield.
_______________________ Increases Physical Damage against enemies of Demi-Human race by 55%. Ignores 20% physical defense of Demi-Human race. Deals Splash Damage. Increases damage of Triple Action by 30%. _______________________ Indestructible in battle _______________________ ***Additional Weapon Refining Level Option*** Refine Level +6: Ignores physical defense of Demi-Human race monster by additional 5%. [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.) _______________________ Refine Level +9: Increases damage of Spread Attack by 2% per Refine Level. Has a chance of stunning while using Spread Attack. _______________________ Type: Shotgun Attack: 110 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 80 Gunslinger |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Krieger_Shotgun1 | ||
| Attack | 110 | Type | Weapon - Shotgun | ||
| MATK | 0 | Equip Locations | Two-Handed | ||
| Defense | 0 | Equippable Jobs | Gunslinger, Rebellion | ||
| Range | 9 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 80 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
bonus2 bAddRace,RC_DemiHuman,55;
bonus2 bAddRace,RC_Player_Human,55;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bSplashRange,1;
bonus2 bSkillAtk,"GS_TRIPLEACTION",30;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2);
bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
bonus2 bSkillAtk,"GS_SPREADATTACK",.@r * 2;
bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000;
}
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