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#13136: Trial Rebel's Revolver
| Item ID | 13136 | Name | Trial Rebel's Revolver |
|
|---|---|---|---|---|
| Weapon Level | 3 | Identifier | Probation_Revolver | |
| Attack | 120 | Type | Weapon - Revolver | |
| MATK | 0 | Equip Locations | Two-Handed | |
| Defense | 0 | Equippable Jobs | Gunslinger / Rebellion | |
| Range | 7 | Equip Gender | Both (Male and Female) | |
| Slots | 1 | Equip Upper | None | |
| Weight | 0 | Min Equip Level | 100 | |
| NPC Buy | 20 | Max Equip Level | None | |
| NPC Sell | 10 | Refineable | Yes | |
| Credit Price | Not For Sale | Trade restriction | Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned | |
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A revolver specially made for Rebellions. When equipped with Enhanced Time Keeper Armor, will makes wearer's body more agile. _______________________ Increases damage of Fire Dance by 20%. _______________________ For each 10 Base Level: ATK +6 (up to Base Level 160). _______________________ Refine Level +7: For each Level of Pharmacy: ATK +3 _______________________ When equipped with Enhanced Time Keeper Hat, Enhanced Time Keeper Robe, nhanced Time Keeper Manteau, Enhanced Time Keeper Boots: ASPD +2, MaxHP and MaxSP +10% For each 10 Base VIT: Decreases damage taken from Neutral elemental attacks by 3%. (up to Base VIT 100) For each 10 Base AGI: Increases Attack Speed (decreases After Attack Delay by 2%). (up to Base AGI 100) For each 10 Base DEX: HIT +3 (up to Base DEX 100) For each 10 Base LUK: Critical +3 (up to Base LUK 100) _______________________ Type: Revolver Attack: 120 Weight: 0 Weapon Level: 3 _______________________ Requirement: Base Level 100 Rebellion |
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| Script | |
|---|---|
| Item |
bonus bBaseAtk,((min(BaseLevel,160)/10)*6);
bonus2 bSkillAtk,"RL_FIREDANCE",20;
if (getrefine()>6) {
bonus bLongAtkRate,getskilllv("GS_CHAINACTION");
}
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| Equip |
None
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| Unequip |
None
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| Set | Script | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
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bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10); |