Unrivaled Gun

Item ID 13133 Name Unrivaled Gun
A gun with the power of the earth.
It is said that the original performance can be exhibited by regaining the power of "heaven and earth".
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Grants bullets the Earth element for 180 minutes.
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Refine Level +7:
Increases Physical Damage against enemies of Brute and Plant race by 10%.
Increases Physical Damage against enemies of Wind and Earth elemental by 10%.
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Refine Level +9:
Increases Physical Damage against enemies of Brute and Plant race by additional 15%.
Increases Physical Damage against enemies of Wind and Earth elemental by additional 15%.
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When equipped with Warrior Ring:
Increases Physical Damage against enemies of Brute and Plant race by additional 20%.
Increases Physical Damage against enemies of Wind and Earth elemental by additional 20%.
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Type: Revolver
Attack: 60
Weight: 100
Element: Earth
Weapon Level: 3
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Requirement:
Base Level 50
Gunslinger
Weapon Level 3 Identifier UnrivaledGun
Attack 55 Type Weapon - Revolver
MATK 0 Equip Locations Two-Handed
Defense 0 Equippable Jobs Gunslinger, Rebellion
Range 7 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 100 Min Equip Level 100
NPC Buy 20 Max Equip Level None
NPC Sell 10 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bAtkEle,Ele_Earth;
if (.@r >= 7) {
   bonus2 bAddRace,RC_Brute,10;
   bonus2 bAddRace,RC_Player_Doram,10;
   bonus2 bAddRace,RC_Plant,10;
   bonus2 bAddEle,Ele_Wind,10;
   bonus2 bAddEle,Ele_Earth,10;
}
if (.@r >= 9) {
   bonus2 bAddRace,RC_Brute,15;
   bonus2 bAddRace,RC_Player_Doram,15;
   bonus2 bAddRace,RC_Plant,15;
   bonus2 bAddEle,Ele_Wind,15;
   bonus2 bAddEle,Ele_Earth,15;
}
/*Todo When Equipped Adds Earth Attribute to Bullets for 180 Minutes*/

Set Script
Unrivaled Gun
Unrivaled Ring
bonus2 bAddRace,RC_Brute,20;
bonus2 bAddRace,RC_Player_Doram,20;
bonus2 bAddRace,RC_Plant,20;
bonus2 bMagicAddRace,RC_Brute,20;
bonus2 bMagicAddRace,RC_Player_Doram,20;
bonus2 bMagicAddRace,RC_Plant,20;
bonus2 bAddEle,Ele_Wind,20;
bonus2 bAddEle,Ele_Earth,20;
bonus2 bMagicAddEle,Ele_Wind,20;
bonus2 bMagicAddEle,Ele_Earth,20;