Viewing Item
#13079: Metal Dagger
| Item ID | 13079 | Name | Metal Dagger |
|
|---|---|---|---|---|
| Weapon Level | 3 | Identifier | Metal_Dagger | |
| Attack | 55 | Type | Weapon - Dagger | |
| MATK | 0 | Equip Locations | Main Hand | |
| Defense | 0 | Equippable Jobs | Novice / Super novice / Swordman / Mage / Archer / Merchant / Thief / Knight / Wizard / Blacksmith / Hunter / Assassin / Crusader / Sage / Rogue / Alchemist / Bard / Dancer / Soul Linker / Ninja / Kagerou / Oboro | |
| Range | 0 | Equip Gender | Both (Male and Female) | |
| Slots | 1 | Equip Upper | None | |
| Weight | 0 | Min Equip Level | 1 | |
| NPC Buy | 20 | Max Equip Level | None | |
| NPC Sell | 10 | Refineable | Yes | |
| Credit Price | Not For Sale | Trade restriction | Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned | |
|
Every Refine ATK +5, MATK +2. Base Level at least 20: Every 10 base Level add +5 ATK. (Bonus applies up to BaseLv 120) _______________________ Type: Dagger Attack: 55 Weight: 0 Weapon Level: 3 _______________________ Requirement: Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja |
||||
| Script | |
|---|---|
| Item |
.@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); |
| Equip |
None
|
| Unequip |
None
|