Metal Dagger
| Item ID | 13079 | Name | Metal Dagger |
|
Every Refine ATK +5, MATK +2.
Base Level at least 20: Every 10 base Level add +5 ATK. (Bonus applies up to BaseLv 120) _______________________ Type: Dagger Attack: 55 Weight: 0 Weapon Level: 3 _______________________ Requirement: Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja |
|---|---|---|---|---|---|
| Weapon Level | 3 | Identifier | Metal_Dagger | ||
| Attack | 55 | Type | Weapon - Dagger | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Novice, Super novice, Swordman, Mage, Archer, Merchant, Thief, Knight, Wizard, Blacksmith, Hunter, Assassin, Crusader, Sage, Rogue, Alchemist, Bard / Dancer, Soul Linker, Ninja, Kagerou / Oboro | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 1 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); |
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