Hyunrok Cannon Shadow Earring

Item ID 1270031 Name Hyunrok Cannon Shadow Earring
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
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Increases damage of Hyunrok Cannon by 5%.
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For each 2 Refine Levels:
MATK +10.
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For each 3 Refine Levels:
Increases damage of Hyunrok Cannon by additional 1%.
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When equipped with Hyunrok Cannon Shadow Pendant:
MATK +2%, S.MATK +2.

Total Refine Level of entire set is at least +15:
Increases Magical Damage against enemies of every size by 7%.

Total Refine Level of entire set is at least +18:
Ignores magical defense of every race, except Players, by 50%.
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When equipped with Hyunrok Cannon Shadow Pendant and Master Shadow Weapon:
Increases Magical Damage against enemies of every element by 3%.
S.MATK +2.

Total Refine Level of entire set is at least +27:
Ignores magical resistance of every race, except Players, by 10%.
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[Shadow Exclusive Magic Book]itemmall,41,63,0,100,0,0 can grant Random Options with 2 Shadow Essences to it.
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Type: Shadow Earring
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Requirement:
Base Level 200
Spirit Handler
Weapon Level 0 Identifier S_SU_HRC_Earring
Attack 0 Type Shadow Equipment
MATK 0 Equip Locations Shadow Accessory Right (Earring)
Defense 0 Equippable Jobs Summoner
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 0 Min Equip Level 200
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",5+(.@r/3);
bonus bMatk,10*(.@r/2);

Set Script
Hyunrok Cannon Shadow Earring
Master Shadow Weapon
Hyunrok Cannon Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
   bonus2 bIgnoreMResRaceRate,RC_All,10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Hyunrok Cannon Shadow Earring
Hyunrok Cannon Shadow Pendant
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
   bonus2 bMagicAddSize,Size_All,7;
   if (.@sum>=18) {
      bonus2 bIgnoreMdefRaceRate,RC_All,50;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
   }
}