Hyunrok Cannon Shadow Earring
| Item ID | 1270031 | Name | Hyunrok Cannon Shadow Earring |
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A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________ Increases damage of Hyunrok Cannon by 5%. _______________________ For each 2 Refine Levels: MATK +10. _______________________ For each 3 Refine Levels: Increases damage of Hyunrok Cannon by additional 1%. _______________________ When equipped with Hyunrok Cannon Shadow Pendant: MATK +2%, S.MATK +2. Total Refine Level of entire set is at least +15: Increases Magical Damage against enemies of every size by 7%. Total Refine Level of entire set is at least +18: Ignores magical defense of every race, except Players, by 50%. _______________________ When equipped with Hyunrok Cannon Shadow Pendant and Master Shadow Weapon: Increases Magical Damage against enemies of every element by 3%. S.MATK +2. Total Refine Level of entire set is at least +27: Ignores magical resistance of every race, except Players, by 10%. _______________________ [Shadow Exclusive Magic Book]itemmall,41,63,0,100,0,0 can grant Random Options with 2 Shadow Essences to it. _______________________ Type: Shadow Earring _______________________ Requirement: Base Level 200 Spirit Handler |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_SU_HRC_Earring | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Accessory Right (Earring) | ||
| Defense | 0 | Equippable Jobs | Summoner | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 200 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",5+(.@r/3); bonus bMatk,10*(.@r/2); |
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| Set | Script | ||||||
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.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddEle,Ele_All,3;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
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.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
bonus bMatkRate,2;
if (.@sum>=15) {
bonus2 bMagicAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
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