Madness Breath Shadow Armor

Item ID 1270025 Name Madness Breath Shadow Armor
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
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Increases damage of Madness Crusher by 8%.
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For each 2 Refine Levels:
ATK +10.
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For each 3 Refine Levels:
Increases damage of Madness Crusher by additional 2%.
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When equipped with Madness Breath Shadow Shoes:
ATK +2%, P.ATK +2.

Total Refine Level of entire set is at least +15:
Increases Physical Damage against enemies of every size by 7%.

Total Refine Level of entire set is at least +18:
Ignores physical defense of every race, except Players, by 50%.
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When equipped with Madness Breath Shadow Shoes and Master Shadow Shield:
Increases Physical Damage against enemies of every element by 3%.
P.ATK +2.

Total Refine Level of entire set is at least +27:
Ignores physical resistance of every race, except Players, by 10%.
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[Shadow Exclusive Magic Book]itemmall,41,63,0,100,0,0 can grant Random Options with 2 Shadow Essences to it.
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Type: Shadow Armor
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Requirement:
Base Level 200
Dragon Knight
Weapon Level 0 Identifier S_DK_MB_Armor
Attack 0 Type Shadow Equipment
MATK 0 Equip Locations Shadow Armor
Defense 0 Equippable Jobs Knight
Range 0 Equip Gender Both (Male and Female)
Slots 0 Equip Upper None
Weight 0 Min Equip Level 200
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",8+2*(.@r/3);
bonus bBaseAtk,10*(.@r/2);

Set Script
Madness Breath Shadow Armor
Master Shadow Shield
Madness Breath Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Madness Breath Shadow Armor
Madness Breath Shadow Shoes
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
   bonus2 bAddSize,Size_All,7;
   if (.@sum>=18) {
      bonus2 bIgnoreDefRaceRate,RC_All,50;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   }
}