Sword Master Shadow Armor
| Item ID | 1270005 | Name | Sword Master Shadow Armor |
|
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________ ATK +3%, ATK +7. _______________________ For each 3 Refine Levels: Increases Melee Physical Damage by 2%. _______________________ Refine Level +10: P.ATK +3. _______________________ When equipped with Sword Master Shadow Shoes: P.ATK +2. Total Refine Level of entire set is at least +15: MaxHP +3%. Increases Physical Damage against enemies of every element by 5%. Total Refine Level of entire set is at least +18: Ignores physical defense of every race, except Players, by 50%. _______________________ When equipped with Sword Master Shadow Shoes and Master Shadow Shield: Increases Physical Damage against enemies of every size by 5%. P.ATK +2. Total Refine Level of entire set is at least +27: Ignores physical resistance of every race, except Players, by 10%. _______________________ [Shadow Exclusive Magic Book]itemmall,41,63,0,100,0,0 can grant Random Options with 2 Shadow Essences to it. _______________________ Type: Shadow Armor _______________________ Requirement: Base Level 200 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Sword_M_Armor | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Armor | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 200 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bAtkRate,3;
bonus bBaseAtk,7;
bonus bShortAtkRate,2*(.@r/3);
if (.@r>=10) {
bonus bPAtk,3;
}
|
||||
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus2 bAddSize,Size_All,5;
bonus bPAtk,2;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
|
||||||
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
if (.@sum>=15) {
bonus2 bAddEle,Ele_All,5;
bonus bMaxHPrate,3;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}
|