Sorcery Master Shadow Pendant
| Item ID | 1270004 | Name | Sorcery Master Shadow Pendant |
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A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________ MATK +3%, FLEE +10. _______________________ For each 3 Refine Levels: Increases Magical Damage with Fire, Water, Wind, Poison and Neutral element by 2%. _______________________ Refine Level +10: S.MATK +3. _______________________ [Shadow Exclusive Magic Book]itemmall,41,63,0,100,0,0 can grant Random Options with 2 Shadow Essences to it. _______________________ Type: Shadow Pendant _______________________ Requirement: Base Level 200 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | S_Sorcery_M_Pendant | ||
| Attack | 0 | Type | Shadow Equipment | ||
| MATK | 0 | Equip Locations | Shadow Accessory Left (Pendant) | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 200 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMatkRate,3;
bonus bFlee,10;
bonus2 bMagicAtkEle,Ele_Neutral,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_Fire,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_Water,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_Wind,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_Poison,2*(.@r/3);
if (.@r>=10) {
bonus bSMatk,3;
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
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.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
if (.@sum>=15) {
bonus2 bMagicAddEle,Ele_All,5;
bonus bMaxSPrate,3;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}
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